// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "PaletteTable.generated.h"

USTRUCT(BlueprintType)
struct FPaletteTableRow : public FTableRowBase
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	FLinearColor Color;
};

/**
 * 
 */
UCLASS()
class VISUALCHARTFX_API UPaletteTable : public UDataTable
{
	GENERATED_BODY()

public:
	UPaletteTable();
};
